The Kobolds carry the usual stuff while Tartuccio drops a Restovic Inquisitor's Broken Crossbow (2/5), a Wand of Magic Missile and a Ring of Protection +1. 40. Yes, wands have limited charges. . It can be utilized by members of all classes except the Wizard Slayer, provided they have at least 9 Intelligence. Tips For Using A Wand Of Magic Missiles 5e Effectively • Try aiming for multiple targets at once; this will maximize your chances of dealing damage without having to expend. You have to unequip one and then equip the other one. One charge will cast the base (third level) version of the spell; every additional charge. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. It may not seem particularly powerful, but when playing at a level where the average damage is almost half the HP of most boss monsters, surely you can see how it might. That said, if he can find a wand of fireballs or magic missile or really any spell that doesn't require an attack roll, he can just hand it to his familiar and let it go crazy without having to forego one of his attacks at all. However, this is not a problem for most items. g. No magical experience required; casts at a variety of spell levels; rechargeable; impress your friends; The wand is crafted of finely silvered and gilded steel with a beautiful blue crystal at the end. The wand is a renewable source, as a charge of 1d6 +1 reoccurs every morning. Go down into the cellar and a wizard will create some illusion bad guys and an. Drops from Tartuccio in Old Sycamore Caves. Unless you're facing 4+ casters all concentrating at once, then you might upcast. A maximum of two may be expended in one round. The high-level spell Meteor Swarm does much the same. Maybe as a 5th level item it could be a wand of manifold missiles (1st). Permalink Quote. A thin rod of blackened wood containing charges of the Magic Missile spell. Rod And Staff. Gadrille. Wands. One enemy creature within medium range. Wand Of Magic Missiles Uncommon, Dungeon Master's Guide pg. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Found in Jamandi Aldori's Mansion. Most wands are wood, but some are bone. The darts all strike simultaneously and you can direct them to hit one creature or several. General rules on using magic items are deliberately scant in 5th edition, deferring to the specific rules for each item. Has a blast diameter of 5 squares outdoors, 7 squares indoors. Wand of Magic Missiles: This wand discharges magic missiles similar to those of the 1st-level wizard spell of the same name. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. wand of Magic Missile) as her arcane focus? A: Yes. Spell Focus Items are Items that can be equipped by players to cast specific spells which require a spell focus item. Re: Magic Missile Machine Gun. Finding a wand of magic middle would let you fire one missile for 1d4+1, no other bonuses apply. Battlemages can use it as a melee weapon and deal additional damage. The wand has 7 charges and recovers 1d6+1 charges at dawn. See full list on dnd-5e. Using all of this, each magic missile is going to deal 1d4+1+6 (int)+7 (prof)+1 (wand), for an average damage of 17. BG2 and consequently Tutu do show the. Wand of Magic Missile is a powerful dnd item that can be used to unleash a barrage of magical missiles. Whatever it is, it is personal and the font of all your power. This wand has 7 charges. Magic Missile (1st-Level Spell; Requires a Spell Slot). The Ring of Energy, Necklace of Missiles/One Gift Lost, the Wand of Frost, and the Wand of Paralyzation will go through MGOI, though the Wand of Paralyzation doesn't normally affect undead and can be blocked by the higher level spell Globe of Invulnerability (the Ring of Energy will also be blocked by GOI, but only in the pre-EE games). You can increase the spell slot level by one for each additional charge you expend. As a focus, the Wand of Magic Missile can be used. Wand of fear - Last ditch wand to save your bum when getting overwhelmed. Even the most basic single 1d4+1 because it can be cast quickly, the projectile has high velocity and it never misses. This allows the rogue to attune to "sorcerer/wizard/warlock only" items. May 15, 2015, 06:35 pm. The Wand of Magic Missiles is an item that lets the user fire up to ten such missiles once per day, but using the last one has a possibility of misfiring and destroying the wand. The Staff of the Magi can cast fireball at 7th level for 7 charges which matches the charge costs for the Wand of Magic Missiles. For 1 charge, you. Same as the spell of Fireball. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. It regains 1d6 + 1 expended charges daily at dawn. Spellcasting. Then next turn. You produce x number of missiles that each do 3. So all 3 are easy candidates for the wand of magic missiles and other items that can be used by them. The wand of magic missile is a wand that appears in NetHack . On a hit, the missile does 2d4 force damage. You can then either use the wand as like a handcrossbow doing 1d4 of force damage, but also attune which unlocks 7 charges to. A player with a familiar is only getting a Wand of Magic Missiles or Ring of Spellstoring if you as the DM give it to them. The best spells for wands are the spells you cast every day that aren't dependent on heightening. On a. Wand of Missiles Key is used to disarm an otherwise permanent trap in Irenicus's Dungeon 2nd Floor. This wand has 7 charges. The atoms that weave it together are the needles you are stitching a new reality from. A dart deals 1d4 + 1 force damage to its target. Wand of Magic Missiles. 257) states that the missiles strike more than one target at the same time: The darts all strike simultaneously . First skill is equivalent to 1 Lightning Bolt spell and less than 1 Fireball spell. the footnote covers extra cost for continuous items based on duration of the base effect, but they oddly did not mention instantaneous, so such effects seem to get off the hook. The amount of maximum charges and how many said charges are used can vary. Finally, he has two weapons — a wand of magic missiles and this greatsword: Winter’s Dark Bite. Did I mention it’s uncommon? [Uncommon] Pipes of the Sewers – I feel like this should summon an Italian plumber or a bunch of turtles, but rats will have to do. Mark #2 Feb 25, 2018. You can increase the spell slot level by one for each additional charge you expend. Used a chopstick for the base, I used an X-acto knife to round it out. You create three glowing darts of magical force. This wand has 7 charges. A player wishes to craft a new magic item by combining the effects of a wand of magic missiles with the effects of a Shavarran Birch wood wand, making a slightly stronger wand of magic missiles (each missile does 1d4+2 instead of 1d4+1). Dzaan creates three darts of magical force. Enhancement from implement (special rule from power) Item bonus from Staff of Missile Mastery (special rule from the item) Vulnerability on the target. Schrodinger's magic missile is somehow both a single source of damage that only gets buffs once yet also a multi attack that triggers 3+ death saving throws on a single cast. Magic Missile is good because it auto-hits, not because it does a lot of damage. Wands of Magic Missiles are wands that produce a similar effect to the spell in the wizard spellbook. r/DnD A chip A close button A chip A close buttonTime for another Dungeons and Dragons magic item tip: the amazing Wand of Magic Missile. Wand of Magic Missiles - Mage spell disruptor. Fire. For this method you'll receive about 8000 gold, a two-handed sword +2, and a wand of magic missiles. com A wand of magic missiles was an uncommon magical item that could fire magic missiles with up to seven charges. 7. The wand regains 1d6 + 1 expended charges daily at dawn. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. In Shattered Pixel Dungeon, wands have been changed to be identified on sight due to each wand having a unique sprite, but the number of charges are no longer auto-identified when they've all been expended. Unlike wands, which can contain a wide variety of spells, each staff is of a certain kind and holds specific spells. While the Wand of Magic Missiles requires neither attunement nor a spellcaster user: If a magic wand states that a “prerequisite is to be a spellcaster, a creature qualifies if it can cast at least one spell using its traits or features, not using a magic item or the like. 7 Luck Blade. Any character may assist with preparation when properly instructed. The Wand of Magic Missile is a wand. You can increase the spell slot level by one for each additional charge you expend. You choose the target for each missile individually. Description of Wand of Magic Missiles states: This wand has 7 charges. For 1 charge, you cast the 1st-level version of the spell. A wand is a thin, light-weight rod that is held with one hand, and is traditionally made of wood, but may also be made of other materials, such as metal or plastic. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Unless you're facing 4+ casters all concentrating at once, then you might upcast. I believe that the Wand of Magic Missiles does not require attunement and the Wand of Lightning Bolt can only be attuned by an arcane spellcaster. For 1 charge, you cast the 1st-level. For 1 charge, you cast the 1st-level version of the spell. Its class name in the save files is "com. Activate (Cast a Spell); Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Although Magic Missile is a low-damage spell, a cleric can upcast it to deal damage when it counts. So, 24 guaranteed damage from a 1st level spell slot. Then sprayed it gold. Wands. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. For example, the Wand of Magic Missiles has 7 charges and each time you cast magic missile (level 1 spell) it costs 1 charge. As far as I can tell it shouldn't do anything more than a 1st level wand apart from be more expensive. As there are probably more Barbarians than there are Wands of Magic Missiles (per the Shilmista Deproliferation Agreement of 1361), the wand’s rule. Regardless though, wands are OP in BG1 due to low levels which means low saves and HP. As for Tarnesh - Minor Lalroch's Drain + Wand of Magic Missiles + arrows. However, you haven't destroyed the vampire yet. Wands. This wand has 7 charges. Wand of Magic Missiles Wand, uncommon This wand has 7 charges. A wand of magic missiles is a wand that can cast the Magic Missile spell. But a Wand of Bless is still good because Bless doesn't change whether it's cast. Would be helpful to have a dawn option to reset charges at dawn per the die roll or go. But in general unless otherwise specified, any creature can use a magic item. A dart deals 1d4+1 force damage to its target. This wand has 7 charges. The wand regains 1d6 + 1 expended charges daily at dawn. This wand has 7 charges. A rare few are metal, glass, or even ceramic, but these are quite exotic. So, a wand of magic missile would be at 1st CL, unless stated otherwise, and a wand of fireball would be at 5th CL. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. As long as total spell level doesn't exceed 4 it can be placed in a wand. My DM is a big fan of elaborate homebrew crafting systems, and, using this, I created a wand of magic missiles for my 5th level Illusionist Wizard that I can now add more spells to if I wish. To break things down, your main components for creating a magic shop in 5E are 1) the shopkeeper, 2) the shop itself, and 3) the shop’s inventory. it's like saying red items shouldn't be usable, so the wand of magic missiles shouldn't be usable by anyone because of its color. 211. Cast a 1-action Magic Missile with it, and then it continuously shoots out a one-action Magic Missile for the next 10 rounds (1 minute) at the start of your turn. A family heirloom, something they built themselves, the crystal that cursed them with the gift of magic. I'll use the wand of magic missiles for example. Magic Missile. A rare few are metal, glass, or even ceramic, but these are quite exotic. Wand of Binding. This is why an arcane focus should mean something to your character. Guards should take care of him, and you should be safe. Wand of Sleep is useful for quite a lot of enemies, but can be handled by a mage with Sleep just fine. Each dart can target a creature of your choice that you can see within range. A Wand of Fireballs is a wand that can cast the Fireball spell. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. The booty includes: a wand of magic missiles (8 charges), a wand of trap derection (29 charges), a wand of illusion (4 charges). They can be used once per day, but can be overcharged to attempt to cast them again at great risk. You can also cast it at a higher level if you use an extra charge for each level after 1st. You follow the steps the magic item provides. 2 legs, 2 arms etc. For example, I know where most of the scrolls are found, along with the +1 weapons and the Wand of Magic Missiles and the Spider Staff, but I can't find where the Gauntlets of Ogre Power is. A magic missile is not an attack, so you get no extra damage from hex. Notes. One’s a class rule and the other is a magic item rule. . Cody prepares the spells magic missile and bestow curse after a long rest. Wand, uncommon. It sends only one magic projectile to the target and inflicting 2-5 points of damage evey time it's used. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. The Magic Missiles from the Wand of _____ would still not get the d8 since Magic Missile is not an Artificer spell. The wand regains 1d6 + 1 expended charges daily at dawn. Guardian EmblemLast night was our first use of the haste spell in 5e. Click here for the full rules on Magic Wands. Wand of Magic Missiles. I used 6 of the charges and after the long rest the charges did not come back, have been keeping track manually and recently found I can manually reset them by going into the edit website. Your chance of getting a magic missile wand is 2% on that table, and you have 8 rolls. This wand has 7 Charges. I've got it all set up except I don't know of a way to deduct variable amounts of ammo. You can increase the spell slot level by one for each additional charge you expend. A creature that isn't attuned to a magic item cannot use the magic properties of said item. General rules on using magic items are deliberately scant in 5th edition, deferring to the specific rules for each item. . They're only ever gonna potentially make another player feel invalidated and like someone else got their class features for free if you let that happen. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. The Wand of Magic Missiles in the DMG for 5th Edition is the same as that except no restriction on how many charges can be expended at the same time. The missile causes 1d4+1 points of damage. The wand has a range of 30 feet, allowing it to be used both in close-quarters combat and from a distance. A typical wand has Armor Class 7, 5 hit points, hardness 5, and a break DC of 16. The wand is more powerful, but only on day one of the adventure, and only with very low level wizards. Cody casts shapechange from a scroll with Extended Spell (trying again if he fails the check, 50% chance; attuning to a Luck Blade and/or acquiring the Lucky feat from a special trainer increase the save significantly). If you expend the. The Thief rogue's Use Magic Device feature says: By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. Dzaan creates three darts of magical force. Wand of Magic Missile allows its wielder to cast magic missile, a non-cantrip spell, using an action. An eldrich. For example, a 3rd-level character could create a wand of magic missiles (an uncommon item), as long as the character has spell slots and can cast magic missile. Mark #2 Feb 25, 2018. The multiple missiles are treated as area effect, you can hit X targets within range, where X is the number of missiles. Wands cannot be dual-wielded, but most come with a book or orb of the same level which functions as an off-hand magic weapon. In my kingmaker campaign the players confronted large numbers of trolls with fire immunity. Can be used by any class. Kingmaker. 3d4+3 in total. If you expend the wand's last charge, roll a d20. For 1 charge, you cast the 1st-level version of the spell. Allow the caster to spread out the extra damage however he wants. Thus the process is: Assign a target for each magic missile created by the spell, you may target one creature more than once; Roll damage for the spell of 1d4+1 + [bonus] So if we look at the Wand of Magic Missiles, it doesn't require attunement at all so it can be picked up and used by anyone at any time (so long as it still has charges left). Then my dm suddenly decided we would be doing Pf2 instead (which is good I like it more anyway). Seems like Rare as they scale more poorly than a Wand of Fireballs or Lightning Bolts. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. One charge is used every time you use the wand (unless the item description says that it uses more charges). While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. While holding this wand, you can use an action to expend 1 or more of its charges to cast magic missile . Wand of Magic Missile II is a level 1 Scroll from the Evocation school. When used for this purpose, it changes into a Wand of Magic Missiles with 1 charge. 18,000g for use activated magic missle at CL 9. Wand of Magic Missiles Rarity Uncommon Type Wand Sanity Category Combat Relevant Page Number 211 Price Range (per DMG) 101 - 500 gp Price (per Sane Prices) 8,000. While a sword with a +1 bonus on hit and attack rolls is far from broken, it has the ability to allow its wielder to re-roll any roll they dislike once per day. The magic item is casting the spell NOT YOU. Learn about its history, value, appearance, and notable owners. Lightning. Wand of magic missiles usability. Wand of Magic Missiles. You could. BG2 and consequently Tutu do show the. It is also fun to play with, if you enjoy relaxing, rune options and a good light show, try out this build while the season lasts. Material preparation takes one day per 25gp of cost. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Wand of Magic Missiles. This wand is an Uncommon rarity the wand that does not require any attunement by a spellcaster. Generally speaking, scrolls are just way better! 2. 0. Dec 23, 2020 @ 11:13am Thanks for the reply, he is a Wizard shock arcanist, Sorry I can use the wand of magic missile its. The Magic Missile (PHB) spell creates 3 darts that automatically do 1d4+1 damage to up to three targets at level 1 and makes an additional dart for each level following. The wizard who enchanted this wand attempted to cut costs in the enchantment process, and in the stress of use a nasty quirk has developed: each time this wand is used, there is a 30% chance that the wand fires an additional volley of magic missiles, using one charge per round, for the next 1d4+1. According to Sage Advice, the damage is calculated only once, meaning this would apply to each missile. Dave Ciskowski: Can a wizard use a magic wand (e. . Note that unlike the spell of magic missile, the wand's damage is a fixed 2d6. Wands are usually made with the spell being made at the spells caster level. Then he took a level of monk and quit wearing armor. 3d4+3 isn't much stronger than a cantrip from a level 5 or 10 caster. The missile causes 1d4+1 points of damage. It appears that the general rule for bonus action spell casting still holds true for using magic wands. The Magic Circle, by John William Waterhouse (1886), portrays a woman using a wand to create a ritual space. A caster level 3 Wand of Magic Missiles will fire fewer missiles and do less damage then a Wizard casting their prepared Magic Missiles at level 10. It always hits its target when the wand is wielded by a wizard, otherwise an attack roll is required. For 1 charge, you cast the 1st-level version of the spell. For 1 charge, you cast the 3rd-level version of the spell. For 1 charge, you cast the spell as if you used a 1st-level spell slot, and you increase the spell slot level by one for each additional charge you spend. This means all interactions with spell casting still apply, such as the 1 spell per turn. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. Though getting it from a beholder zombie could be a viable alternative. While holding this wand, Vellynne can expend 1 or more of its 7 charges to cast the magic missile spell from it. While holding it, you can use an action to. Beating the 3rd boss and having the beginning MM wand and a +1 wand from the wizard; makes the empower effect much less OP>. a wand of illumination (24 charges), and a wand of fear (10 charges). The wizard who enchanted this wand attempted to cut costs in the enchantment process, and in the stress of use a nasty quirk has developed: each time this wand is used, there is a 30% chance that the wand fires an additional volley of magic missiles, using one charge per round, for the next 1d4+1 rounds (or until. Magic missile is definitely a wand worth upgrading to around +6, since that effectively boosts your other wands also to +6. " DESCRIPTION. The wand of magic missle doesn't help much unless you have other wands to empower. Wand of the Heavens: 8-48 damage to one creature: Bounty Hunter in the planar prison, sold in the Temple of Umberlee in Brynnlaw: Wand of Lightning: 3-18 electrical damage in a path: Prison area of 1st chapter, in the lava room in the Temple Ruins in the Umar Hills: Wand of Magic Missiles: 1 Magic Missile will strike target: Prison area of 1st. Magic missile is one of the best spells in the entire game. Each dart hits a creature of your choice that you can see within range. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. She can increase the spell slot level by one for each additional charge she expends. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. Spells like heal for a divine caster, or command for a control caster. Wand of Magic Missile is a spell focus. You can increase the spell slot level by one for each additional charge you expend. The Crossbow Expert Feat requires that the player make an Attack action with a 1-Handed Weapon. For example, the wand of magic missiles. It's already a +1 bow, that would make it a little more fun without messing with too much. Each wand has 50 charges when created, and each charge expended allows the user to use the wand’s spell one time. Wands. The usefulness of the pipes will be directly linked to the number of cats. A wand of hold person is usable by either, regardless of who crafted it (2nd level for cleric, 3rd for wizard). Major tier. You can increase the spell slot level by one for each additional charge you expend. You should be able to kill him before he casts Horror with a bit of luck, @JCPheonix. During the adventure, I found a magic wand called a wand of shield. The Wand of Magic Missiles is more powerful than a low-level wizard, but. The Wand of Magic Missiles lets a character do guaranteed damage at range. Vale of Shadows: In a sarcophagus on level 2 of Kresselack's Tomb. We had a fighter who was the best mage in the party because of it. worlok777. Wand, rare (requires attunement by a Spellcaster) This wand has 7 charges for the following properties. --. An arcane focus is a special item — an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item — designed to channel the power of arcane spells. Wand, varies. Sorce. Wand of Magic Missiles. After you cast the spell, an additional missile or missiles are released from the. So you Also get your arcane die. I recently got the Wand of magic missiles in my campaign, I`m puzzled how to properly use it. You can increase the spell slot level by one for each additional charge you expend. You can also use your spell storing item but it being ae to concentrate for you is nice. For example, when a wizard casts fireball or a cleric casts flame strike, the spell’s damage is rolled once for all. 210) reads:That being said the best way to boost the damage is build around magic missile. If one looks at this item and attempts to capture the spirit of the item, and the chaotic nature of the outcomes, rather than beating the semantics out of it, I think the interpretation becomes clearer. and a cleric 1/wizard 1 can use just about. You can use this wand even if you are incapable of casting spells. Correct. g. The wording, though it does say "from it" says you are casting the spell. 1 missile + 2APR = 3 images down per round = you manage to hit the caster on the second round. Orb of Dragonkind; Magic Items by RarityWand of Paralysis. Wand of the Heavens: Flamestrike - 8-48 to target: Sold in Sorcerous Sundries in BG, and in Ulgoth's Beard (TSC) Wand of Lightning: Lightning Bolt - 6-36 damage to all creatures in path: Sold in Sorcerous Sundries in BG: Wand of Magic Missiles: One missile causing 2-5 damage: Tranzig in Feldepost's Inn in Beregost on Chapter 3, Sorcerous. The missile causes 1d4+1 points of damage. This is also not the case for spell-completion items, such as scrolls. Lightbringer: +1 Mace of Lathander that can be made to glow as if a torch does and deal an extra 1d6 radiant to undead while glowing. Note the bolt can bounce off walls (not doors, though) come back and hit the player - therefore, extreme care should be taken when doing this on a narrow corridor. Permalink for 6455418 Quote. These list character classes allowed to use each rod, staff, and wand. 5. Errant Wand of Magic Missiles. This is significantly more at 600ft. You create three glowing darts of magical force. BG1 does not show the number of charges left, so it is just guesswork to determine how many charges you have left. This wand has 7 charges. Wand of Magic Missile I is a level 1 Scroll from the Evocation school. Although Magic Missile is a low-damage spell, a cleric can upcast it to deal damage when it counts. Dragonguard: +1 Breastplate (Medium Armor) that grants Advantage on saving throws against Breath. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell. Craft a Wand of Magic Missiles. These are indicated as (M) under the spell's components if a specific spell contains a Material Component. Drops from Teldon in Tower of Estrod. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. Due to their unusual and unique forms of attack, the majority of magic weapons can hardly be categorized into different types. You can use your reaction, and expend 1 charge, to speak its command word and cast the shield spell. Magic Missile is one of the most popular low-level spells available in D&D. You can increase the spell slot level by one for each additional charge you expend. Also scrolls, use magic device comes in handy for those. This is a Wand of Fireballs or Wand of Magic Missiles. 597 4. Drops from Octavia in Technic League Encampment. Wand of Binding. Yes. You can increase the spell slot level by one for each additional charge you expend. Spell Focus Items are Items that can be equipped by players to cast specific spells which require a spell focus item. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Wand, uncommon. If we are to take this as an exclusive list, then the answer is no, because using a magic wand is not on that list - but doing so would have other somewhat weird consequences, like your Baboon being unable to open doors (Use An Object), which I have a hard time imagining is an intended consequence of the description; On the other hand,. It is time I fess up to something though, those +1 magic weapons we priced at 750 gp… if we use this system above us, than they are way cheaper than they should be. In this case. Wand, uncommon. If you expend the. But a Wand of Bless is still good because Bless doesn't change whether it's cast. They are 2 distinct and different actions. I don't actually know if it would allow you to get the bonus damage, because Wand of Manifold Missiles has a duration. Gloves of Thievery. 8d4+8 is an avarage of 28 damage per round for as long as. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. Each dart hits a creature of your choice that you can see within range. Maybe as a 5th level item it could be a wand of manifold missiles (1st). Wand of Manifold Missile states you release additional missiles "as though you cast the 1-action version of magic missile. Edited July 3, 2017 by Hannibal_PJV Wand of Magic Missiles Wand, uncommon. Same goes for all other weapons that allow their wielder to cast spells. The Caster Level (CL) would determine the power of the spell that can be released by the wand. Epic Magic Missile (3. I. The wand regains 1d6 + 1. The wand regains 1d6 + 1 expended chargesJim's Magic Missile. In those cases, the spell is prepared but not yet cast. Emphasis mine.